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EDUCATION LEADERS URGED TO UNPLUG AND RECONNECT AT BETT

Education leaders and teachers are being urged to ‘unplug and reconnect’ in person at Bett this coming January.

 

Organisers at the world’s biggest EdTech show are inviting the education community to emerge from behind the screen and come together face-to-face to connect, learn, share ideas and experiences and ultimately “create the future” of education.

 

The show is returning after 18 months of disruption and accelerated adoption of technology, where educators were forced to pivot and deliver lessons in unprecedented circumstances.

 

With all content sessions CPD-accredited, educators can even gain active learning CPD-points by taking part at the event, across the week.

 

Bett is the place for education leaders, teachers and tech pioneers to celebrate, find inspiration and discuss the future of education including the latest thinking on pedagogy, digital strategy and policy implementation.

 

Thousands have already signed up to the event, held on 19- 21 January 2022 at ExCeL London.

 

Exhibitors and sponsors will range from tech superpowers such as Microsoft, Google, Lenovo and Pearson to specialist education suppliers such as Arbor Education, NetSupport, Promethean and 2Simple to rising start-up stars – offering impactful solutions for institutions of all sizes and all budgets.

 

High-profile speakers include one of the world’s leading authorities on growth mindset, Eduardo Briceño, the comedian and actor Sally Phillips, who will speak about home schooling during lockdown and life with a SEN child, and Gogglebox favourite Baasit Siddiqui, whose Siddiqui Education organisation helps boost the morale and achievements of disadvantaged pupils.

 

Eve Harper, Bett Event Director said: “Bett brings people together to network and have meaningful conversations. Despite our focus on tech, we find that the best way to make sense of the plethora of technological solutions is to engage in-person. A range of new offerings coupled with familiar faces from the worlds of education and technology make this the main meeting point for the entire education sector.”

 

 

 

 

 

 

 

She added: ‘We will have thousands of attendees and some exciting speakers and solution providers, from Eduardo Briceño, one of the biggest proponents of the growth mindset, to Sally Phillips, an actor with a passion for connecting pupils with SEND.”

 

A new esports feature will take place at Bett, allowing educators to see how esports is more than gaming and could in fact be the secret weapon in encouraging learning, promoting teamwork and communication.

 

Higher Education leaders will also welcome a new co-located event designed just for them – Ahead by Bett, while global education leaders and change makers can convene at Learnit.

 

Places are free for all attendees.

 

Registration is open now at:  

Tracking link: https://uk.bettshow.com/visitor-registration?utm_source=media_partner&utm_medium=referral&utm_campaign=pressrelease01

 

For more information see uk.bettshow.com

Tracking link: https://uk.bettshow.com/welcome?utm_source=media_partner&utm_medium=referral&utm_campaign=pressrelease01

 

For media and press enquiries, contact Alice Stephens, alice.stephens@withpr.co.uk or bett@withpr.co.uk  tel 020 7249 7769 

 

Submit your idea for speaking on stage – visit: https://uk.bettshow.com/about/contact-us?utm_source=media_partner&utm_medium=referral&utm_campaign=pressrelease01

 

Enquire about exhibiting or sponsoring – visit: https://uk.bettshow.com/exhibit-sponsor?utm_source=media_partner&utm_medium=referral&utm_campaign=pressrelease01

Rodocodo teams up with TrilbyTV to bring ‘Learn to Code’ posters to schools digital signage

Digital signage software company TrilbyTV has announced an exciting new partnership with Rodocodo! The new partnership will bring ‘Learn to Code’ posters from the revolutionary app that helps teach primary school children how to code. Schools can now access ‘Learn to Code’ posters via TrilbyTV, which shows 9 real-life examples that pupils will recognise.

 

About Rodocodo

 

Rodocodo is the revolutionary fun game that helps teach primary school children how to code. From Reception to Year 6, it makes it fun and easy, removing all the complexity and frustration along the way. Pupils don’t realise they’re learning because to them it feels like they’re playing a game. With all the lesson plans already laid out and staff training that even the most technophobic teacher can understand, it saves time and effort, while offering instant class feedback. Plus as part of Rodocodo’s commitment to inclusivity, they’ve made a conscious effort to appeal to girls as well as boys.

 

Empowering children for the jobs of tomorrow

 

The creator of Rodocodo, Chi Dire, designed it when he was trying to teach his own children to code. Along the way, he realised that although coding is now on the curriculum, many teachers don’t feel confident teaching it. Mainly because they haven’t had training, he had this to say on the partnership,

 

“I created Rodocodo because I wanted to teach my own two children how to code. Teaching them to code was actually a stealthy way of teaching them problem-solving skills and fostering a growth mindset. I really struggled to find existing software that did this in a fun and exciting way that didn’t need a lot of input from me. Crucially, I learnt there weren’t any programmes that made it easy for teachers. It’s my passion to change this and make it accessible to everyone through school. I want every child to be able to understand the digital world we now live in and to be prepared for the jobs of tomorrow. I’m delighted to be able to further this goal by working with TrilbyTV.”

 

TrilbyTV Director, Ben Stanley added,

 

“Learning to code early and getting a grasp of computational thinking are both valuable skills to have, not just for computing, but also for life. Whatever you end up doing in your career, having some basic understanding of how things work can be a real benefit. That’s why we were keen to partner with someone like Chi and the team at Rodocodo to help get young people interested in learning to code and building those key skills as early as possible.”

 

‘Rodocodo Learn to Code’ posters are a fantastic way to get students to think like coders. It teaches children the science of solving problems (Computational Thinking) without them realising. It develops their skills and confidence to solve problems on their own. This means they ask for help less often when stuck.

 

The combination of Rodocodo’s content and TrilbyTV’s simple, easy to use software solution create the perfect match to engage audiences.

 

ABOUT TrilbyTV

 

TrilbyTV, created in 2015, is the number one digital signage platform made for education. Founders Ben Stanley & Neil Emery were technology trainers, who were fed up of walking into reception areas and seeing TV screens switched off. After investigating further and plugging in a cable or two, they’d usually find the Christmas play pictures from five years ago. When looking into why the screens were switched off initially, there seemed to be a pattern; the software was too hard to use and had to be constantly micromanaged by the IT department. This is why they created TrilbyTV, the easy to use digital signage software that gives users ownership and control of their own content. 

The platform offers a full range of content options for digital signage including video, slideshows, Twitter feeds and web content. It also contains a content catalogue, full of education-focused ready to use content from well known and trusted organisations.

You can find out more about TrilbyTV here

Back to school edtech: myphizz boosts children’s physical and mental wellbeing

A brand-new app built by four former teachers and self-taught coders will launch in schools from September 2021, providing teachers with the tools they need to engage pupils in an active curriculum. 

 

Following a decrease in activity levels among children during the Covid-19 pandemic and the government’s announcement that £320 million will be invested into physical education in schools this year, myphizz provides a solution for teachers to encourage children to play more sport, increase social skills and lead more happier and healthier lifestyles. 

 

Using a live leaderboard, children have the ability to set myphizz challenges in their classrooms, compare results across their school, as well as nationally. Teachers also have access to a functional control dashboard which measures individual pupils’ activity levels.

 

Working alongside brand ambassador and Olympic sprinter Adam Gemili, myphizz empowers children to take control of their own mental and physical wellbeing. The new app, which runs through secure schools networks and is only visible to school communities, is available to download from the Apple App Store, Google Play and can be accessed as a web-based application on PCs, mobiles and tablets. 

 

myphizz has undergone numerous successful trials in schools earlier this year. Siobhan Roe, teacher at St Mary’s Catholic Primary School trialled the app with her year three class and said: “myphizz has been a huge hit amongst our pupils – there’s been such a buzz in the classroom with every single pupil involved in creating, sharing and accomplishing activities. The children have rushed home to tell their parents all about their ‘phizzes’ and we can’t wait to see the rest of school enjoy it.

 

“The platform is so easy to use and I’ve found the images to describe the ‘phizzes’ really useful as it helps a lot of the children with their reading and spellings as they compare words and pictures. The mix of activities that can be set is incredible – we’ve used myphizz for practicing our times tables as well as challenging each other to do as many press-ups as possible! myphizz has opened up a world of fun activity and movements for our children.”

 

Co-founder and director of myphizz, Anthony Mcbride added: “Working with tech developers, educational experts and sporting icons, we’ve developed a platform which means schools can raise the quality and frequency of physical activity in a sustainable way.

 

“Unlike other apps, myphizz users formulate their own activities and challenges, which can range from a 100m sprint time to completing as many star jumps as possible in 15 seconds.”

 

To register for a 14-day free trial visit www.myphizz.com

 

NetSupport further enhances classroom.cloud’s online safety provision by including integration with Microsoft Teams

NetSupport today announced that its newest solution for classroom management and online safety, classroom.cloud, will now further enhance students’ online safety at all times – and, critically, in any location – by including integration with the widely-used communication and collaboration solution, Microsoft Teams.

With many students equipped with their own school learning devices to enable blended and individual learning to occur both inside and outside of school hours via platforms such as Teams, online safety no longer stops at the end of the school day or applies to only certain applications.

Schools can now widen their safeguarding provision by connecting their Microsoft 365 tenancy to classroom.cloud to allow keyword and phrase monitoring of  Teams channels and chats. Powered by more than 14,000 phrases across multiple languages, classroom.cloud’s keyword and phrase monitoring tool enables schools to monitor what topics their students are typing or searching for across diverse applications and learning environments – helping to identify, support and protect students engaged in any concerning activity. It also allows schools to share and exchange local terms with other schools and add any new ones to their database to further broaden their eSafety net.

Going beyond highlighting concerning words or phrases, classroom.cloud expands on the context in which these terms are being used (i.e. whether they are accidental, academic or indicative of risk) using contextual intelligence. From looking at the time of day, the device used, the history of similar searches a student has carried out, and whether the search is within a school lesson or in their own time, helps schools determine a false alarm versus a genuine risk.

Linking the accounts couldn’t be any easier (simply sign into the Microsoft 365 account through the classroom.cloud portal and accept the link) and, once linked, the school’s tenancies will be listed, so they can see and edit the details and monitoring settings for each tenancy. For example, schools may wish to exclude selected channels and users from monitoring – such as teachers’ chats – helping to maintain privacy and reduce false positive alerts.

Al Kingsley, CEO of NetSupport, comments, “With this latest integration to classroom.cloud, schools can offer a comprehensive solution to keep students safe while using their school devices online, as well as ensuring that they are fully monitored and protected across a range of applications and environments, including Microsoft Teams.”

“With Microsoft Teams becoming an effective learning environment for students and educators worldwide, online safety is of paramount importance to us,” said Yaron Hezroni, Teams Ecosystem Principal Program Manager at Microsoft. “We are pleased to see NetSupport classroom.cloud’s online safety measures integrate with Teams Graph APIs to monitor chat and ensure students are protected at all times.”

About classroom.cloud

Already deployed by schools, Districts and Ministries of Education across the world from the US to the UK, UAE and beyond, classroom.cloud provides award-winning teaching, classroom management and online safety tools – all hosted and protected by Microsoft Azure. From screen sharing and monitoring (all within one environment) to remote control and assessment tools, classroom.cloud makes it easy to lead learning in classrooms and with remote learners. For more information, visit https://classroom.cloud/

Educators can now access premium video through Alamy

Alamy, PA Media Group’s stock image business has partnered with Pond5 to provide over 6 million premium videos for education and creative customers around the world.

 

In 2016, the Universal Journal of Educational Research found that using videos or multimedia materials in education increases learning [1]. Five years later, the technology used to create and edit these videos has improved so much, we now see movie quality videos offered on websites like Alamy, making them easily accessible to anyone with an internet connection.

 

Emily Shelley, Managing Director at Alamy, said: “Our collection of videos mostly depicts authentic and diverse real-life stories, real-life people, and real-life scenes which can help students get energized and engaged about new topics when learning in schools and other institutes. 

 

“We already have lots of education clients using our stock images in classrooms, so we look forward to providing high-quality video content too.”

 

With over 6 million videos to choose from, Alamy has acquired high-calibre compelling content from Pond5’s video collection, meaning customers can choose from a wide selection of royalty-free videos.

 

The company has already been commended by clients like Pearson, with Claire Bowers, Rights Manager at Pearson English & Global Schools saying, “Alamy has a wide range of images and clips. There is a person to chat to about projects if you need, which feels like a luxury these days, and they are.’’  

 

Alamy, which officially launches its new video offering on its website on 2 August, has more than 100,000 customers across 150 countries. Pond5 joins other premium providers on the platform, including Reuters, EyeEm, The Independent and Alamy’s parent company, PA Media Group.

 

Visit www.alamy.com to view its new stock videos and over 260 million additional stock content assets.

 

Encouragement from schools is the biggest motivator in choosing a career in tech, with girls more likely to be influenced by role models

14% of students were encouraged to pursue a tech career by their parents, 11% were motivated by an industry role model

 

With many students now approaching their graduation at the end of the school term, recent research has found that the most significant motivator for career direction among 18-24-year-olds is being encouraged by their school or college.

 

The report, by global emerging talent and reskill provider, mthree, found that more than a third of students (37%) attribute their career decisions, such as pursuing a career in technology, to encouragement from their school or college/sixth form (30%).

 

Interestingly, the majority of reasons that were cited for pursuing a career in technology were the same for both males and females. These included being pushed towards a career in tech by their parents (14%) and because they had completed a degree in a related subject (9% of males and 10% of females).

 

However, the research did find that whilst only 8% of males felt encouraged to pursue a career in tech by their friends, over 13% of females gave this as their primary motivation. Similarly, whilst 9% of males were inspired by a high-profile person, or role model within the sector, 13% of females stated that this was their biggest motivator. This suggests that social influence and having recognisable role models is particularly significant to young girls. With women making up just 19% of the technology industry across the UK,  there is a real need for more positive representations of women in technology in the media that can encourage further female uptake of careers in the sector.

 

Becs Roycroft, senior director at mthree, commented: “Whilst it’s great to see the significant role that educational establishments have in encouraging students to pursue a career in technology, it also highlights how students with potential could be missed, if schools do not advocate career paths such as that of tech.

 

“The technology industry is thriving, however, when you consider the diversity problem tech and many other sectors are currently experiencing, addressing the gender imbalance by looking at young people’s motivations for when they chose a career, can go some way to resolving the problem. Our research findings are a further reminder of how, to attract women to pursue careers in the sector, recognisable role models and positive representations of women in the industry, are essential.

“Schools and businesses can take active steps to promote careers in the sector as well as advocating technology jobs as a viable career path for female candidates.

 

“Introducing role models to young girls whilst at school, arranging for inspirational leaders in the field to come in and to discuss their role, can encourage students, and girls, in particular, to see the wide breadth of opportunity that the sector can offer.

 

“Similarly, for businesses, having a greater presence at recruitment fairs and university open days can be a keyway to not only introduce those to the sector, but also as a great opportunity to identify candidates that may have the necessary skills.”

 

“By demonstrating the extensive opportunities within technology and understanding young people’s motivations when considering a career, the technology sector can welcome more suitable candidates that have the relevant skills, to thrive within the industry.”

 

Estonian EdTech Respiray’s wearable air purifier device helps protect teachers from bacteria and viruses

Estonian EdTech Respiray’s wearable air purifier enables teachers and educators to remain protected from viruses and bacteria in school classrooms. This level of UV-C protection means schools can remain open during potential rises in COVID-19 infections.

Estonian EdTech Respiray’s wearable air purifier device helps protect teachers from bacteria and viruses

Countries worldwide responded to teaching during the pandemic via remote learning. Still, despite the herculean and heroic efforts performed by schools and their teachers, distance learning proved challenging and inadequate for 21st-century schooling.

Indrek Reimand at the Estonian Ministry of Education and Research commented that the Ministry is delighted to endorse innovation, and turned to its famed tech sector to innovate and provide a solution to the challenge. One such company that is innovating in the Estonian EdTech sector was Respiray.

“Respiray provides a fantastic example of how the collaboration between engineers, scientists, designers and entrepreneurs drives creative solutions for complex issues. The mixture of instrumental vehicles include vaccines, medicines, social distancing and air purifiers, that are engineered by Respiray’s product development team.”

Respiray was born in spring 2020 when the COVID-19 pandemic hit the world. It began when the company believed that office workers, schoolteachers, and retail staff could upgrade the ordinary face mask for the 21st century using UV technology. Respiray’s engineer believed that as UV-C LED technology has been proven to be highly effective against viruses, it could build a next-generation wearable air purifier.

Respiray’s team began working on a high-tech face mask alternative that eliminates the need to cover a face or restrict breathing. Central to this concept was that people could protect themselves while still talking and showing their facial expressions as normal – crucial when communicating and teaching with students.

Picture credit_ Rocca Al Mare school teacher Maris (1)

WWF teams up with TrilbyTV to bring ‘WWF Facts’ to schools digital signage

Monday 21st July 2021 –  Digital signage software company TrilbyTV has announced an exciting new partnership with the Worldwide Fund for Nature! The new partnership will bring facts from the globally recognised organisation to school digital signage nationwide. Schools can now access ‘WWF Facts’ via TrilbyTV, which shows one of over 40 stunning images each week and alternates daily between five different wildlife and ecology facts. 

 

WWF-UK Primary Education Officer, Amy Ball had this to say on the partnership,

 

“We are delighted to be able to work with TrilbyTV and their wonderful school focused digital signage product. At WWF-UK we believe that a connection to nature is crucial for our younger generations, as experiencing the nature around them can improve wellbeing and empower young people to take action to protect our amazing planet.

 

WWF Facts is full of fantastic wildlife information from across the globe to inspire curiosity in the natural world. It’s packed with up to date scientific information on environmental issues such as climate change, plastic pollution, biodiversity loss and deforestation, as well as simple tips on how we can all make planet-friendly choices. This partnership with TrilbyTV will bring these important topics directly into schools across the UK, increasing pupil’s environmental awareness and encouraging young people to fight for our planet at the time when it needs it most!”

 

TrilbyTV Director Neil Emery added,

 

“How can you partner with WWF and not be excited? They are one of the most recognised organisations in the world. How fantastic that our education customers will be able to share and showcase this beautiful content in their schools. Content focused on important subjects such as Polar Regions, Oceans and Climate Change. From someone who has visited the Amazon Rainforest a number of times, I absolutely know the importance of educating the next generation to look after this planet we live on.”

 

‘WWF Facts’ can be added to digital signage screens via TrilbyTV’s Content Catalogue which works as if you had added the content yourself. You can add or remove slides, edit times and dates, and add your information to the mix.

 

It’s great to expand students’ understanding of conservation and for using as starter topics in biology and other eco studies. You can use the facts to inspire pupils to think about the World around them. ‘WWF Facts’ work well on screens around school, but if you have a digital display in your Biology department, it would be an excellent content item to share there.

 

ABOUT TrilbyTV

 

TrilbyTV, created in 2015, is the number one digital signage platform made for education. Founders Ben Stanley & Neil Emery were technology trainers, who were fed up of walking into reception areas and seeing TV screens switched off. After investigating further and plugging in a cable or two, they’d usually find the Christmas play pictures from five years ago. When looking into why the screens were switched off initially, there seemed to be a pattern; the software was too hard to use and had to be constantly micromanaged by the IT department. This is why they created TrilbyTV, the easy to use digital signage software that gives users ownership and control of their own content. 

The platform offers a full range of content options for digital signage including video, slideshows, Twitter feeds and web content. It also contains a content catalogue, full of education-focused ready to use content from well known and trusted organisations.

Find out more about TrilbyTV here

Education technology provider launches first facial recognition software to UK secondary schools

 

CRB Cunninghams, provider of cashless catering, online payment, and identity management solutions to education establishments in the UK, is the first education technology company to launch Facial Recognition software for UK secondary schools. The first of its kind software offers pupils the ability to collect and pay for school lunches without the need for physical contact, providing a fully contactless meal collection method.

 

Contactless recognition method

Joining Fusion, CRB Cunninghams’ existing range of identity recognition options, including biometric smart card and PIN, Facial Recognition is developed to offer secondary schools a truly contactless identification method. The new software reduces the need for students to carry any form of identification, such as a card or PIN.

 

With Facial Recognition, pupils select their meal, look at the camera and go, eliminating any contact at the point of sale. Intuitive technology enables the POS operators to quickly identify the pupil’s cashless account whilst payments are instantly adjusted in the same way as all other identification methods in CRB Cunninghams Fusion software.

Developing Facial Recognition

CRB Cunninghams has used biometric data since 2008 to identify pupils on the cashless system to pay for school meals and began exploring the development of Facial Recognition as a new identification method in late 2019.

 

When we developed Facial Recognition, we focused on creating a straightforward contactless solution for all pupils and providing a long-term safe and secure transaction method post-COVID-19.” Said Carl Lewis, Release Manager at CRB Cunninghams. “There has been a huge shift in the way schools operate over the past year, especially regarding the way pupils order and pay for their lunches. We built Facial Recognition to help schools adapt to these changes and offer a unique and effective enhancement to their lunch service.”

 

Due to the pandemic and the increasing demand for contactless meal collection options for schools, CRB Cunninghams developed Facial Recognition to retain the security of fingerprints whilst eliminating the requirement to touch a scanner. As an increasing number of UK schools focus on removing cash from the dining hall, CRB Cunninghams developed Facial Recognition in response to the changing landscape of school lunchtimes and to provide schools across the UK with a solution that focuses on safeguarding staff and pupils.

“When schools reopened after lockdown, we noticed an increasing number of our customers required a fully contactless lunch ordering method that guaranteed staff and pupil safety as they adapted to a new style of lunch service,” said David Swanston, Managing Director of CRB Cunninghams. “After the overwhelming success of Fusion Online, our pre-order app, we developed Facial Recognition to offer secondary schools a fully contactless lunch collection method. Facial Recognition seamlessly integrates with our existing cashless ordering solutions, helping schools increase their speed of service and simplify the payment and collection process.”

 

Kingsmeadow School, based in Dunston, was the first UK school to implement CRB Cunningham’s Facial Recognition solution and described the software as “fast, better than fingerprints.”

 

For more information on CRB Cunninghams’ Facial Recognition software for secondary schools, visit: https://bit.ly/3wuMI2z.

 

To learn more about CRB Cunninghams, visit the CRB Cunninghams website.

Acer UK adds even more value to the Acer STEM Rewards Programme.

 

Acer UK is launching a new promotion to deliver the best value and service to schools, colleges and universities, offering a free extended warranty on two of the most popular products available for the education sector.

 

From 1st June 2021 up until 30th September when schools or universities purchase the Chromebook 311 (C733U and C733T) or TravelMate B3 (B311-31) they will receive a free 3-year warranty. https://uk-offers.acer.com/education-laptops-promo/

 

Acer Chromebook 311 

The ultraportable Acer Chromebook 311 is designed for classes, projects, and everyday activities. Combining a pleasant typing experience and long battery life, this Chromebook is not only easy to use, but also stands up to the daily wear and tear of an active lifestyle.

 

Weighing in at only 1kg, this Chromebook combines extreme portability with the ARM Octa-Core processor, giving enough processing power to get through a day’s work, even whilst on the go. The Acer Chromebook 311’s concave keycaps and substantial travel distance are designed to make typing faster, more accurate and comfortable for the user. The HD Touchpad is also moisture resistant and with an all-day battery life of up to 15 hours, users can stay active and engaged.

 

Acer TravelMate B3 

Stimulate student learning with the TravelMate B3’s high performing, ultra-durable design. Featuring a long battery life, mechanically anchored keys, and blazing fast connection speeds, empower students to get even more out of their classes.

 

 

The new promotion is offered as part of the extensive STEM rewards programme which offers primary, secondary schools and colleges an opportunity to enhance STEM learning outcomes. When schools participate in programme they benefit from the opportunity to refresh devices, free teaching and learning resources and exclusive offers and promotions.

For more details on the Acer STEM Rewards Programme, contact your local IT reseller or click here – http://www.acer.com/gb-stem-rewards/enduser/